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	<title>Comments on: CoD4 Nunchuk Leaner</title>
	<atom:link href="http://michael.lesauvage.name/cod4-nunchuk-leaner/feed/" rel="self" type="application/rss+xml" />
	<link>http://michael.lesauvage.name</link>
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		<title>By: meet patel</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-7976</link>
		<dc:creator>meet patel</dc:creator>
		<pubDate>Wed, 21 Sep 2011 14:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-7976</guid>
		<description>my nunchunk has White ,Red ,Green ,wires but no yellow wire but a black and blue wires what to do plz help
WERE IS CLOCK BLUE OR BLACK</description>
		<content:encoded><![CDATA[<p>my nunchunk has White ,Red ,Green ,wires but no yellow wire but a black and blue wires what to do plz help<br />
WERE IS CLOCK BLUE OR BLACK</p>
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		<title>By: Free NX</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-1628</link>
		<dc:creator>Free NX</dc:creator>
		<pubDate>Wed, 27 Jan 2010 04:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-1628</guid>
		<description>This game is so far ahead of its time</description>
		<content:encoded><![CDATA[<p>This game is so far ahead of its time</p>
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		<title>By: SheeEttin</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-1350</link>
		<dc:creator>SheeEttin</dc:creator>
		<pubDate>Fri, 16 Oct 2009 23:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-1350</guid>
		<description>You might consider binding actions to &quot;dead&quot; keys (that may or may not exist on your actual keyboard), and simulate THOSE keypresses, so any accidental input doesn&#039;t do anything.

Or maybe it&#039;s possible to pretend it&#039;s a joystick...</description>
		<content:encoded><![CDATA[<p>You might consider binding actions to &#8220;dead&#8221; keys (that may or may not exist on your actual keyboard), and simulate THOSE keypresses, so any accidental input doesn&#8217;t do anything.</p>
<p>Or maybe it&#8217;s possible to pretend it&#8217;s a joystick&#8230;</p>
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	<item>
		<title>By: Bus Pirate: Wii Nunchuck quick guide &#171; Dangerous Prototypes</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-1219</link>
		<dc:creator>Bus Pirate: Wii Nunchuck quick guide &#171; Dangerous Prototypes</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-1219</guid>
		<description>[...] Reading data from the nunchuck takes two steps. First, set the read pointer. Next, read six values to get the measurements, decoding guide here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Reading data from the nunchuck takes two steps. First, set the read pointer. Next, read six values to get the measurements, decoding guide here. [...]</p>
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	<item>
		<title>By: Mike LeSauvage</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-1186</link>
		<dc:creator>Mike LeSauvage</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-1186</guid>
		<description>Only that I didn&#039;t have a Bluetooth dongle at the time and it wasn&#039;t native on my motherboard.  Well, I also didn&#039;t require the Wiimote itself for this project - although using the two together could give me more tilt options.  I think if I get back to this I would definitely use the two together.


Mike</description>
		<content:encoded><![CDATA[<p>Only that I didn&#8217;t have a Bluetooth dongle at the time and it wasn&#8217;t native on my motherboard.  Well, I also didn&#8217;t require the Wiimote itself for this project &#8211; although using the two together could give me more tilt options.  I think if I get back to this I would definitely use the two together.</p>
<p>Mike</p>
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		<title>By: Ponch</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-1148</link>
		<dc:creator>Ponch</dc:creator>
		<pubDate>Fri, 24 Jul 2009 19:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-1148</guid>
		<description>Great idea.  But was there a particular reason that you opted not to simply connect a WiiMote via bluetooth to the PC as so many others have done?  Once connected, it would be relatively simple to convert the accelerometer readings to your desired keystroke.</description>
		<content:encoded><![CDATA[<p>Great idea.  But was there a particular reason that you opted not to simply connect a WiiMote via bluetooth to the PC as so many others have done?  Once connected, it would be relatively simple to convert the accelerometer readings to your desired keystroke.</p>
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		<title>By: Tobias E</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-752</link>
		<dc:creator>Tobias E</dc:creator>
		<pubDate>Wed, 21 Jan 2009 22:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-752</guid>
		<description>An even neater solution is to connect an Arduino between the keyboard and the PC.
The Arduino pass all commands to and from the keyboard, as well as it can send the apropiate keyboard codes depending on the tilt of the Nunchuk.

Cheaper and faster to implement though is the modifed keyboard solution. 
The Arduino solution requires some programming, but the software is pretty simple.</description>
		<content:encoded><![CDATA[<p>An even neater solution is to connect an Arduino between the keyboard and the PC.<br />
The Arduino pass all commands to and from the keyboard, as well as it can send the apropiate keyboard codes depending on the tilt of the Nunchuk.</p>
<p>Cheaper and faster to implement though is the modifed keyboard solution.<br />
The Arduino solution requires some programming, but the software is pretty simple.</p>
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	<item>
		<title>By: Mike LeSauvage</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-750</link>
		<dc:creator>Mike LeSauvage</dc:creator>
		<pubDate>Tue, 20 Jan 2009 02:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-750</guid>
		<description>That&#039;s really cool.  I have a broken keyboard in the basement...maybe I can get it to do this.  Thanks!


Mike</description>
		<content:encoded><![CDATA[<p>That&#8217;s really cool.  I have a broken keyboard in the basement&#8230;maybe I can get it to do this.  Thanks!</p>
<p>Mike</p>
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	<item>
		<title>By: Tobias E</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-746</link>
		<dc:creator>Tobias E</dc:creator>
		<pubDate>Fri, 16 Jan 2009 02:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-746</guid>
		<description>OK, it&#039;s late in Sweden, so some typos....
I mean the keys &#039;q&#039; and &#039;e&#039;, no else. Tilting your head would make your FPS figure lean left or right.
Tilt forward and backwards could control lay down and reload, or whatever.

And sensors on the feet could mean.....(can go on forever...)</description>
		<content:encoded><![CDATA[<p>OK, it&#8217;s late in Sweden, so some typos&#8230;.<br />
I mean the keys &#8216;q&#8217; and &#8216;e&#8217;, no else. Tilting your head would make your FPS figure lean left or right.<br />
Tilt forward and backwards could control lay down and reload, or whatever.</p>
<p>And sensors on the feet could mean&#8230;..(can go on forever&#8230;)</p>
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	<item>
		<title>By: Tobias E</title>
		<link>http://michael.lesauvage.name/cod4-nunchuk-leaner/comment-page-1/#comment-745</link>
		<dc:creator>Tobias E</dc:creator>
		<pubDate>Fri, 16 Jan 2009 02:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.michael.lesauvage.name/cod4-nunchuk-leaner/#comment-745</guid>
		<description>Controlling the keyboard keys are really possible.
I connected three wires to the little keyboard control board inside a HP keyboard.
These wires were connected to a 4066 analog switch. By controlling the 4066 switches I can inject a &#039;q&#039; or an &#039;a&#039;, thus it would be a simple task to let an Arduino read the Nunchuk and control &#039;q&#039; and &#039;e&#039; accordingly.
Gotta try this!
I couldn&#039;t find my camera so no pictures were taken. Maybe I do antother keyboard later and takes some pics to let you see how it&#039;s done.

Tobias</description>
		<content:encoded><![CDATA[<p>Controlling the keyboard keys are really possible.<br />
I connected three wires to the little keyboard control board inside a HP keyboard.<br />
These wires were connected to a 4066 analog switch. By controlling the 4066 switches I can inject a &#8216;q&#8217; or an &#8216;a&#8217;, thus it would be a simple task to let an Arduino read the Nunchuk and control &#8216;q&#8217; and &#8216;e&#8217; accordingly.<br />
Gotta try this!<br />
I couldn&#8217;t find my camera so no pictures were taken. Maybe I do antother keyboard later and takes some pics to let you see how it&#8217;s done.</p>
<p>Tobias</p>
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