Space Taxi Remake
No guns. No enemies. Just your cab, gravity, and money to be made. In 16 colours or less. Those were the days of Space Taxi on the Commodore 64. Space taxi holds my fondest childhood gaming memories, and it has aged far better than others such as Choplifter, Burger Time, and Battle Thru Time. It’s even more fun than Bruce Lee, Aztec Challenge, and Fort Apocalypse!


As an interesting project, I set out to remake the original for the PC (download link). I wanted it to look and play exactly like the game did from back on the Commodore. Via an emulator on the PC, I copied the original graphics and sampled the original sounds. I used a stopwatch to calculate gravitation, acceleration, and fuel consumption rates for each level. Playing obsessively, I dug for details to match my remake to the original. The “bong” as each part of the giant beanstalk grows. The time between customer spawns. The taxi’s bounce behavior on hard landings.
My remake coincided with a full sequel called Space Taxi 2 by Steve Verrault of Twilight Games. John F. Kutcher, the original game’s author, still has the rights to it and was involved in the new game. This meant that I couldn’t simply remake the full game and release it for free as it might have negatively impacted the new game’s sales. However, John generously allowed me to release my work with the first eight levels (the Day Shift) to spur interest in the new game. He even gave me the option of finishing the full game and selling it as an add-on to Space Taxi 2. Sadly, believing that not too many gamers would pay for my retro version, the project got pushed aside for other interests and I never completed the remaining 17 levels (yes, 25 levels total… didn’t you find the hidden level?)
Fans of the game will find lots of touches even in those eight levels. You can still fly your taxi just ever-so-slightly above the exit window and off the sides. If you are fast enough on Beanstalk, it’s possible to pick up just the first passenger and be done with the level in a hurry. And if you buy the farm on the teleporting level your cab can still be teleported even as it’s crashing to the ground in a huge fireball.
There are a couple of differences. The taxi looked absolutely terrible when it wasn’t showing on a television. I think it may have had something to do with the colours John chose to make the cab have rounded edges (anti aliasing). I had to design a new taxi that kept the look/feel of the original. You can see the same effect on the passengers, but I left them alone. I also increased the pixel resolution to three times the original depth. It just didn’t feel right playing with such chunky movement on a modern platform. It wasn’t retro… it was simply awful! I added in mouse support to the menus and put in a check for quit on press of the escape key (though you can turn those options off for authenticity).
I have a few regrets. I never fully captured the behavior of level 8 – Puzzler. Only the biggest fans will spot it, but I would like to go back and improve on it. The game is also lacking in a bit of robustness. It only runs full-screen, and only at 1024×768. If run from a protected folder (or inside the zip file) it will crash and provide no information as to why. This has to do with a 3rd party file packing utility I employed, and I need to give it some attention or strip it out for an alternative.
Space Taxi has aged incredibly well. Something about the gravity, acceleration, pressure for good tips, and the level variety came together in a perfect storm of gaming. Give it a try. It’s possible to break $1000 even from those first eight levels as long as you don’t need too much fuel (or any extra cabs). Have fun, and leave a comment if you enjoyed it!

Hi Mike,
I’ve been a huge fan of the original, since the original days, and have absolutely loved your version. Liked the way the Taxi looked too. Always wanted to do my own remake but never had the time or skill. Found your game on the original Blitzcoder website, lamentedly gone. Would love to see you complete the game, or at least a few more levels. Might be possible once the sales of Space Taxi 2 die off, sadly, not as much fun as the original due to more randomness and less skill. I always found Space Taxi to be one of the best games of true skill out there. A work of genius, and a die hard favorite of many, especially in Europe for some reason.
Thanks for having a Blog now.
Juris:)
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Reply by Mike LeSauvage on September 10th, 2008 at 10:44 pm
Thanks so much for leaving a comment. It’s nice to know that people are actually giving the game a play. I also miss Blitzcoder; don’t know what really happened at the end there, and no replacement sites really did the trick for me.
I plan on asking about finishing the full remake in a year’s time or so. It would be nice to put the entire thing out there. I did, however, enjoy Space Taxi II quite a bit. Did you know that they actually used John Kutcher’s voice for one of the customers?
If I do get around to making more levels that can be released, you’ll hear about it here!
Mike
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Thanks for bringing this back. I loved this game. It was definitely a favorite that I played on the Commodore. I tried to get Space Taxi 2 but the link on the site brings you to and error.
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Reply by Mike LeSauvage on September 25th, 2008 at 4:12 pm
Thanks for the comment. It’s great to know people are enjoying the game. I just tried the link on Twilight Games’ site and the free demo link was broken for me as well. I let them know. You should try back in a few days, it’s a great game!
Mike
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Reply by Anonymous on September 25th, 2008 at 11:01 pm
The link should be corrected now.
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This Remake is so cool…I really hope that you find the time to make the rest levels too…thanks for it…so long
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[...] realizó una excelente labor en la remake del clásico juego, cuidando hasta el último detalle, tal como explica en su sitio. Personalmente quedé asombrado por la similitud en todos los aspectos (gráficos, sonido, [...]
Hi Mike —
Wanted to drop a line and say “Thanks!” for so many kinds words about Space Taxi. I am honored that you’ve worked on your remake, and if you ever need any details about things like the gravity parameters for each level, the way Puzzler works, etc, let me know! I hope someday, someone will make one of those little plug-in game consoles for Space Taxi, like the ones you see in the stores for some of the old arcade games.
- John Kutcher
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So much better than Taxi 2 – had been looking for the original for some time —- miss my Commodore 64
Thanks
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Reply by WillLuongo on November 9th, 2009 at 1:13 am
Hey Mike (and John),
I absolutely love Space Taxi, it was one of the first games I ever played. I love your remake and hope you get the rest of the levels done. I’d certainly be willing to pay for it.
John,
I’m a hobbyist game writer, and I would love to talk to you about the development and such of the original Space Taxi. Would you be willing to do a IM or email conversation? I actually found this site because I was thinking about making my own remake, although it looks like a moot point, I doubt I could compete with this project.
Thank you both for your amazing games!
Will Luongo
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Also, I apparently replied to the wrong comment. My apologies.
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Excellent! So many memories… definitely my favorite C64 game.
More levels, more levels!
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this is great. I’m a true new moonie and a total Twilight series fanatic…
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Hi,
just found this post feed URL from my Technorati Top news Page.Really great post. Keep it up.
Thanks,
Michael
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you’r a brilliant person.. it usefull for all people..
bye austin
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Hi,
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Jennifer
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Hi,
You very smart. Are so u useful.
Warren
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